Amazingly crafted resources
Term planners 2020
Thirty alternate ways you can use your cornhole set for maximum fun
Here is a seriously adventurous way to spice up your Cornhole set for maximum fun.!! Cornhole will never be the same ever again!!
Check it out seriously!!
How many different ways can you exercise within your house? This activity will show you how your house can become your own fitness adventure.
Staying healthy is extremely important in life. Its just not about eating the right foods it is also largely about how you see yourself and act each day. This activity will challenge you to complete the game board of healthy quests.
Random choice is often the best way to allow fitness activities to be chosen. All you need its a spinner and you are away with this activity.
Do you know someone that you have seen do something awesome? Or is there someone that needs to know you care about them?
Send them a positive postcard and let them know what they mean to you.
Yoga Planks and Ladders
This is a spin off of the game Snakes and Ladders.
Grab a friend, a dice, print the card, then get your YOGA on!!!
Snakes and Ladders Board Game
Classic game of snakes and ladders. Be creative and create actions for different numbers as you land on them to get active while you play.
Use the example activity key to suggested activities
Waffle Bat Challenge
Using a small tennis racquet or waffle bat can you reach the 5th and final challenge of this quest?
Tennis Ball Challenges
Tennis Ball Challenge quest starts with you and what you can do with throwing and catching a ball.
How far can you get through this challenge? How much practice do you need to do in order to beat this quest?
Can you be the ultimate Tennis Ball Challenge champion?
Parents in PhysEd QUEST
As adults, we often fear what we loved as children.
Can you overcome what scares you and complete the ultimate QUEST to be the ultimate PhysEd Parent?
Connections in PhysEd QUEST
Making connections with others is vital when building relationships and developing trust.
Check out this activity for challenges that you can do in order to find out about others and what you have in common.
Can you achieve all the quest tasks?
Hexagonal FMS 'for life' maps
PhysED suggestion slips
1. The theme I am teaching
2. The concept emphasis I have for each year level
3. The teaching model in which I will use to ensure children exceed their growth of the knowledge indicators.
To download these please CLICK HERE and smile when you receive them.
Kicking Unit of Work Sample
1. You will see the Scope and Sequence Chat
2. Next you will find my curriculum maps. The hexagon patterns links all learning together so that everything comes back through the goal of the unit
3. Finally you will find the lessons that are attached to this curriculum narrative.
I use an app called GOOD NOTES along with my Apple Pencil to draw my lesson plans out.
To download a copy of this please CLICK HERE and give the closest person next to you a fist bump!!
QLD Achper HPE eBook
This year four educators bring you the third edition. Sean de Morton, Christina Polatajko, Arron Gardiner and myself have put our heads together to continue this rich activities based resource.
Its yours for free. Just don't forget to like us on Social Media and tweet out pictures of your classes using some of these games and activities in your Physical Education Classes. (Don't forget to tag us in the Tweets)
Learning Intent Focus Cards
Driving Question= Is the overall question of growth that I am proposing sometimes set with the students contributing to what they want to know
Learning Intention- This is the purpose of this particular lesson
Success Criteria- This gives focus for students. I always try to set one that everyone can achieve and one that raises the bar. Students can also set their own
Challenge Activity- This gives students a goal. I make it so that it needs to be practiced in order to be achieved. Students again can modify this activity to suit their growth level.
CLICK HERE to download your cards
Cricket Resources to change direction
CLICK HERE to download the Cricket eBook
CLICK HERE to be redirect to Cricket Victoria Resources
Fidget Spinners- Game Sense Posters and other things
I have been sitting on this post for a couple of months now and wanted to wait until the ESPE PhysEd Summit that was conducted today. I designed this based on the idea from @CapnPetesPE fidget spinner resources posted a few months ago, I wanted to develop the middle layer with my growth and depth theories in education. My challenge was to give kids more personalised focus within a game rather than just being content to playing a game. The post of Gamification in PhysEd- Tapping into the hidden level explains in depth my head space in this area. Without going too much into the is and out of everything i challenge yourself to go out buy yourself some fidget spinners and download these awesome cards. Watch this space though as there is going to be heaps of these created to benefit not only my students but also your students.
Download your Fidget Charts by CLICKING HERE
Gamification in PhysEd- Tapping into the hidden level
CLICK HERE to download the Gamification eBook for the ESPE Conferences
Today I woke up so excited. In fact jumping out of my pants excited. I don't think I have been this excited since lining up with my good mates Azza Gardiner and Nathan Weaver to get into Disneyland this past March. You see for the past couple of months I have been working really hard to find the 'inner-lining' of my Physical Education Classes. I love teaching FMS and I love connect students with Games Sense modules but I felt that I was also letting them down even with high-quality learning experiences. I needed more from myself. Differentiated practise is a passion of mine and I truely work my the understanding that if a child has to make an effort to while attending my class then I have make a greater effort to make sure their individual experiences meet the needs of their expectations. I hear some of you out there laugh and dismiss what I am saying but personalised education 'STICKS' in the memories of children more than playing a game.
Lets step back for a minute so you can understand my thinking around this. I am a gamer from an early age. Many hours have been spent trying to achieve the next level on a game so that I can feel that self empowerment that I have gone better than the time before. I have also had some serious dummy spits. Some even resulting in the need for new computer screens..... ooopppssss. I just get caught up....... Anyway this self empowerment for a brief moment allowed good endorphins to run through my body and made me feel unreal. Fast forward today and I still love games but not as much as my Mario Kart addicted son. I have watched him for many years burn up the track and today is ranked inside the top 20 Mario Kart players in the world. He is unbeatable whenever I try and play him. His addiction to this game made me reflect on the way I teach and that we now live in a generation of device gamers everywhere and anytime. The need to beat the next level or collect just one my cherry or shoot one more bad guy is in nearly every shop, every line, every car, every bus, every household and dinner times and unfortunately it is true but toilets and restrooms as well. The desire to be better is no different to how we need to teach in PE. We want children to get to that next level of their learning, to take their learning and apply it in a meaningful way to make their life better. As they pass 'EACH LEVEL' in Physical Education, they can run faster, jump higher, shoot further, hit more direct and strike with more power. This then allows for them to be more successful in multiple outcomes creating a rush of endorphins that empower students to feel good about their performances. Rather than play a whole grade game, we create small sided experiences and guide them through the game with tasks that create high success even if your team is destroyed on the field. It brings back a classroom teachers favourite, KICKBALL.... Around the world this game is the go to game of many classroom teachers. Now set it up with achievement cards from Striking and Fielding and the classroom teacher without knowing too much about PE can add so much depth to the learning experiences of each child. They in-fact can create multiple layers of success within the task for students while developing their understanding of the essential triggers that make the physical domain of learning tick for children.
My theory exists under this model. (Now I want you to keep in mind that in 2017 I have been employed as an Instructional Coach to increase the education of all teachers through Physical Education). The study that I was conducting this year on behalf of the University of Canberra saw my ability to influence good teaching to become excellent teaching. After laying the foundation of solid teaching practises and understandings of Physical Education I then personalised the experiences of every teacher with some reaching the Gamification mode in which I present here and have spoken about with the EPEW PhysEd Summit. I proved the theory and our results would be published in journals shortly.... (There is so much more that goes into the research but this was just a small part of what we achieved).......... Ok onto my theory-- Here lies the issue, and I am no exception to this observation. Often teachers and me included engage students in awesome Game Sense lessons. We teach them a deep understanding and appreciation of concepts and attach them to meaningful learning experiences. Last year I created a unit called DUDE PERFECT in which I challenged the boundaries of student thinking centred around Target Games. It was exciting but focused on collaborative practices centred around two or three grade objectives or focuses. I wanted to go deeper into personalised learning..... Along comes the middle layer!!!!!!
The middle layer I refer to as the custard in a vanilla slice.... the sweet spot as you would....... I challenged my class to try and play a game within the overall game. For instance- A game of cricket can be quite boring waiting in a fielding position for the ball to come to you so you can stop it and return it. Lets face it you might stand there for 30 minutes before touching the ball once. This, when self-assessed, may result in the child not having a rewarding experience in Physical Education and may, in fact, result in a child withdrawing from the sport. The Gamification model I introduced to teachers and students then allows each child or team to focus on a set of outcomes that they have some control over and no control over. The challenge is to try and achieve those aspects of the game within the game before the game finishes. For example: Your students are playing a game of Volleyball as part of your net and wall games. One of the middle layer focuses requires a team to pass the ball three times, twice in a row within the same point. This then can be ticked off on the game card and the team can then focus on achieving another pre set skill. Upon achievement of all six tasks within the game students can celebrate success regardless of whether they win or lose. In fact from the work that I have done with students testing this I have found that in particular that child or children that often do not touch the ball or engage as much as your classes more skilled students are more engaged in achieving the challenges within the game than actually playing the game. The focus then becomes largely around simple goal setting and collaborative work (in teams) or trial and error practices.
It is truly exciting and adds an element of success orientated Guided Discovery and Inquiry based teaching.
My favourite part came just the other day when I had a group of students that were already past the levels that I had created. I created them a blank template in which they needed to write their own goals. This was such a proud moment to watch.
Anyway legends- I encourage you to download the eBook from the above link and keep an eye on this page. With my summer fast approaching I am going to have some more free time to add so much more depth to these cards to be able to cater for levelled learning and progress students accordingly. After all we are not teaching Grades in Physical Education, we are teaching individuals.
Download your Game Cards by CLICKING HERE
Download Gamification Striking and Fielding Specific eBOOK by CLICKING HERE
Connections in PhysEd
Choice Circles Task Cards
You can download your cards by CLICKING HERE
Aussie PhysEd Family Fitness Manual
Download your copy by clicking on the below picture.
Zero in on the focus
Familiar- Something familiar allows a students story to continue
Repetition- This allows students a level of success that they have already achieved and a launching pad is then created in which to build
Challenge- A challenge must be created to in which students work towards in order to see if improvement is taking place.
Often students can set their own challenge.
Take Home- Let learning head home. Create a framework whereby students can continue to practise their skills at home away from the Physical Education factory. This will help them understand if new knowledge has stuck.
Spikeball Infograhic for Victorian Teacher Games
Richard Colman Challenge Posters
Download your TEAM COLMAN posters by CLICKING HERE
How can I use my personal skills to be competent in physical education?
This is a poster that I have put together for use by students in Physical Education (or other curriculum areas). The second page explains how to use the poster.
The driving idea behind the poster is for the students write their name in the clouds- This represents themselves or their personal footprint/stamp.
Inside the raindrops students write their personal attributes that they bring to class, whether it be skill, knowledge, sportsmanship, connectedness etc- these can all be applied to learning contexts to enrich opportunities for themselves or for the benefit of others.
In the puddles at the bottom these are where the teacher assigns a puddle to a learning context- This is where students will use their attributes they bring and apply them to the learning context.
A special shout out to SAM (character)- He is my very own character designed to give my posters a personal feel. Background sourced from freepik.com